| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Mario Putzo
Welping and Dunking.
317
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Posted - 2014.02.24 07:34:00 -
[1] - Quote
Just another example of why people should be able to make purchases in the systems surrounding Jita (and other market hubs) receive products in those stations in which they made purchases. Less load in Jita means the folks seeding the market can get in, and the folk buying stuff can still get stuff on the weekend.
1) I should not have to have another player transport stuff into or out of Jita for me. 2) I should not be forced to wait on a gate for customs to sort their **** out. 3) I should not be forced to find a new market hub, if me and the Caldari have chill standings.
Its time to fix the Jita overflow problem, and unfortunately CCP is going to need to add a little automation to the system to do so. Forcing people to sit in vulnerable positions is poor game design, restricting peoples access to markets is bad game design. Telling players that there isn't a problem and there are other options 15 jumps away is not a solution.
I provided CCP a fix in the other "WTF Jita" thread on how to reduce overall load allowing for more sustainable usage. Time to nut up or shut up CCP. This isn't an issue solved by "just use contracts". We need to have access to product in Jita without having to enter it, so the load is split evenly.
Contrary to popular belief cramming as many people into a system as possible then slowing down time or capping it isn't a FIX. it is a bandaid. But this wouldn't be the first time you just put a bandaid on a problem and kicked the can down the road would it. |

Mario Putzo
Welping and Dunking.
319
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Posted - 2014.02.24 18:07:00 -
[2] - Quote
baltec1 wrote:Abishai wrote:Telling someone not to jump to a "closed" gate without giving them a piror indication that it is closed is ridiculous.
The user should receive a message when a gate on their planned route is congested by either:
1) Displaying the message when the route is set 2) Displaying the message when you reach the system 3) Adding a confirmation when initiating warp to the gate saying a delay is expected
These options are better than adding invulnerability because they require the user take a differnet course of action rather than protecting them when they make a bad choice. Warp to a safe 150+ from the gate, is there lots of cargo ships sitting at 0 from the in gate? If yes then traffic likely, take steps to secure your cargo and join the traffic.
Ya because this solves the problem with the gates having to be closed. Stop ignoring the issue and lets talk about solving it. You sound like you should work for CCP.
"You can do this, you can go there, use contracts, wait a couple days! "
When none of those fix the issue. God damn you should be head game developer with that attitude.
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Mario Putzo
Welping and Dunking.
322
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Posted - 2014.02.24 20:25:00 -
[3] - Quote
Tippia wrote:Marsha Mallow wrote:I don't get why a handful of people need to repeat themselves over and over. Largely, it's because a handful of people keep repeating the same incoherent and counterfactual nonsense over and over, and are in dire need of being corrected.
Actually it is a problem. Otherwise there wouldn't be 2 threads talking about the same thing.
Sorry you don't see the idiocy in saying
"Use Contracts!" "Go to a different trade hub" "Wait until midweek!"
None of those fix the issue with Jita being shut down.
- Its the only system that gets capped Hey guys look we can put 4K dudes in a fight but can't handle 2500 folks trying to buy and sell ****.
- there is no statement of the gates being closed Oh your 6B isk ship is now getting bumped on the Jita gate in New Caldari and about to get ganked because there is no way to know whether gates work or not unless you try them. Suck it up!
We have a problem, instead of fixing it we are going to tell you how to bury it under the rug! ~CCP 2006-Present. |

Mario Putzo
Welping and Dunking.
331
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Posted - 2014.02.25 21:14:00 -
[4] - Quote
They should still put up a system wide message that says that the gates are locked. Its kinda stupid you can't find out until you land on the gate, and some of the bigger ships that a lot of people take to Jita, (Freighters/JF's) and weaker ships (Haulers/Claoky Haulers) are counting on being able to jump that gate before people can scan them and nab them on the other side.
Instead they land and get bumped around as they try and warp off.
Ganking isn't an issue really, the fact there is no forewarning the system is "closed" is. You would think nav computers would be updated with real time information on whether or not customs have restricted travel in certain areas. If CCP can broadcast a criminal entering system CCP should be able to broadcast a closed gate when entering a system.
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Mario Putzo
Welping and Dunking.
332
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Posted - 2014.02.25 21:24:00 -
[5] - Quote
Mara Pahrdi wrote:Sirinda wrote:It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it.
No, he didn't and yes, he should.
All I get from this is "CCP don't get rid of my Saturday afternoon fish barrel...I don't know how to really PVP and depend on Jita restrictions".
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Mario Putzo
Welping and Dunking.
333
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Posted - 2014.02.25 21:31:00 -
[6] - Quote
Tippia wrote:The only problem with this is the false premise that you can't find out before you land on the gate. You can. People just choose not to. There is forewarning.
There is not forewarning without having to do stuff that you need not do on any other gate in the game. Thats the point. Jita is a special snowflake in EVE, and its time CCP acknowledge that they have an issue.
Jump into New Caldari, if Jita is slow it should tell you the moment you enter New Caldari. Same should apply to any stargate that is experiencing gate delays.
Not only does this help pilots. This also helps reduce server load. Which is the whole point of the cap in the first place. |

Mario Putzo
Welping and Dunking.
333
|
Posted - 2014.02.25 21:33:00 -
[7] - Quote
baltec1 wrote: There is a massive difference between you refusing to use the tools available to you and it being impossible to counter slowcat fleets with subcaps.
Don't be stupid.
Its not impossible. Dont be stupid. Maelstroms counter slows, Megas counter slows, Rokhs, Ravens, Hyperions, Tempests and Phoons counter slows. Baddons, and Geddons, and Apocs counter slows. (the only hull that isn't a direct counter to slows is the Domi. It counters BC and smaller to support BS fleets against smaller ****).
Your post screams
"Its different because it doesn't impact me and mine, so there for it isn;t and issue" |

Mario Putzo
Welping and Dunking.
333
|
Posted - 2014.02.25 21:36:00 -
[8] - Quote
admiral root wrote:Mario Putzo wrote:There is not forewarning without having to do stuff that you need not do on any other gate in the game. Dear CCP, please save me from ~effort~, otherwise I might have to train common sense to 1.
Why should Jita require use of mechanics that no other system in the game requires? They should just slap Tidi on it tbh. Want people to gtf out of Jita, make everything run in .01%.
Watch how fast people start to avoid it and go elsewhere when it takes 20 minutes to align a freight to 4/4. |

Mario Putzo
Welping and Dunking.
334
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Posted - 2014.02.25 21:48:00 -
[9] - Quote
baltec1 wrote:Mario Putzo wrote:baltec1 wrote: There is a massive difference between you refusing to use the tools available to you and it being impossible to counter slowcat fleets with subcaps.
Don't be stupid.
Its not impossible. Dont be stupid. Maelstroms counter slows, Megas counter slows, Rokhs, Ravens, Hyperions, Tempests and Phoons counter slows. Baddons, and Geddons, and Apocs counter slows. (the only hull that isn't a direct counter to slows is the Domi. It counters BC and smaller to support BS fleets against smaller ****). Your post screams "Its different because it doesn't impact me and mine, so there for it isn;t and issue" If it was so easy then why did no slowcat fleet on either side die to subcaps? Subcaps simply lack the firepower to beak their tank while their sentries alpha any subcap every cycle. You would need a fleet of 1600 megathrons to beat a full slowcat fleet. So no, it is impossible hence why this fleet is getting nerfed. Ganking however is countered by simply fitting a tank and not stuffing billions into the hold.
Well you are outright lying, numerous slowcat fleets have been defeated with subcaps, hell the CFC has done it more than any other entity so you shouldn't down on your FC's knowledge of game metrics. It als doesn't take 1600 Megas to defeat a slow fleet, we have gone over this before when Grath got you to stfu about it a month ago. Also I haven't seen anything stating slows are getting nerfed. Unless you mean the drone assist change which is hardly a nerf.
The comparison to Ganking is functionally ********.
If I am going to get ganked im going to get ganked no matter what. I can only tank so much, and I have never gone to gank a ship thinking, Ill bring enough dudes to kill an untanked ship, but not enough to kill him if he is tanked!. I don't think you have ever ganked before have you...probably not.
As for not taking billions why bother going to or from Jita? The only reason to go to Jita is to unload a large quantitiy of something or pick up a large quantity of something. If you are going to play small market **** you are better off doing it in a smaller market area, like Amarr, or Dodixie because the turnover margin is greater.
Its always fun to see folks comment on things they have no knowledge about themselves. The only reason to take a freighter to Jita is for transactions of billions worth of product.
This was like a threefor of Im stupid. GJ Baltec.
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Mario Putzo
Welping and Dunking.
335
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Posted - 2014.02.25 22:02:00 -
[10] - Quote
baltec1 wrote:Mario Putzo wrote:
Well you are outright lying, numerous slowcat fleets have been defeated with subcaps,
Wrong. There has been no full slowcat fleet killed by subcaps. Once they hit a critical mass subcaps do not have the firepower to kill them. Mario Putzo wrote: Its always fun to see folks comment on things they have no knowledge about themselves
We are the corp that invented industrialised ganking.
1) Defeat does not mean kill, but that is irrelevant, you can kill Archons and other caps with any BS fleet, regardless of the number of Archons on field. I can think of 4 different occasions CFC defeated Slow Cat fleets fielding subcaps. So pretend it didn't happen I don't really care. 2 of them were done while using less than 1600 megas too.
2) "We" as in the other people in GSF who know what they are talking about invented. I "Baltec1" an F1 monkey just reguritates what I think is the situation.
Come on son, everyone here knows you are talking mad ****. I get it though, I wouldn't my freebie saturday afternoon kills taken away either if I was a CFC knucledragger. |
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